The Effectiveness of Snakes and Ladders Game Combined with Genially Application Student’s Passive Voice Mastery

  • Meiliana Rahma Kamila Universitas Islam Nahdlatul Ulama Jepara
  • Husni Mubarok Universitas Islam Nahdlatul Ulama Jepara
Keywords: snakes and ladders, genially application, passive voice, merdeka curriculum

Abstract

 

This research aims to examine the effectiveness of the Snakes and Ladders game with the Genially application in students' passive voice mastery. This research used  true experimental research design was employed, involving 70 eleventh-grade students from MAN 1 Jepara which divided in two classes, experimental and control classes. Pre-tests and post-tests were conducted to measure students' understanding and mastery of passive voice before and after treatment.The experimental group showed a significant improvement in their mastery of passive voice, with an average post-test score of 79.29, compared to the control group's average of 59.43. Statistical analysis using the independent sample t-test revealed a significant difference between the two groups (0,000< 0.05), indicating that the implementation of the Snakes and Ladders game with Genially was effective in improving students' learning outcomes.The research concludes that combining traditional games with modern educational technology, such as the Genially application, can effectively improve students' understanding in passive voice.

Published
2024-08-31
How to Cite
Kamila, M., & Mubarok, H. (2024). The Effectiveness of Snakes and Ladders Game Combined with Genially Application Student’s Passive Voice Mastery. JELL (Journal of English Language and Literature) STIBA-IEC Jakarta, 9(02), 441-448. https://doi.org/10.37110/jell.v9i02.261